Nothing seems to work.Īnyone successfully found a solution to this issue that doesn’t involve prohibitive render times? I really thought these types of issues were a thing of the past. I tried a series of different settings based on other peoples posts with the same problems. I used Irradiance Cache for primary, and Light Mapping for secondary, with all fairly high settings for samples, no good. But the options for Camera and full Animation seem to be removed, so I’m now getting flickering in the shadows, with no clear options to reduce like the prepasses of old. In the past (R14) I used the Physical Renderer, leveraging the indirect illumination option in the PR settings tab, bypassing the lengthy prepasses necessary with standard GI to avoid flickering in the shadows.īut for some reason, Maxon got rid of the IL settings in R15 (Wow), so now we’re back to using GI, albeit much improved. Until today.įirst true complex scene with camera animation rendered using the new GI – I now have flickering again (just like the bad old days). I’ve been very impressed with the improvements to the GI render engine in C4D R15.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |